![Pit Viper Key Art](https://pro2-bar-s3-cdn-cf1.myportfolio.com/49aa36cb-3723-4d10-a56b-f079b607dbd2/c34a075f-3919-41f4-8dcf-7bcd3f2b127f_rw_1920.png?h=225086f01cbdc5c074f180cc6dc25647)
Pit Viper Key Art
![Pit Viper's final sketch, alternative face-mask ideas, and color sketch.](https://pro2-bar-s3-cdn-cf1.myportfolio.com/49aa36cb-3723-4d10-a56b-f079b607dbd2/26b3637e-8200-44a6-a586-b1b928c7c3fe_rw_1920.png?h=f31720f43e2521d47d2ee81cfde3c550)
Pit Viper's final sketch, alternative face-mask ideas, and color sketch.
![After the character's final design was established, we would make these spec sheets. When you chose a hero you'd see the hero art, but for use in-game, a 2D character puppet would have to be created and animated. This sheet informs animators, vfx artists, and programmers as to how the character might move, attack, idle, and how they should be sized accordingly in game.](https://pro2-bar-s3-cdn-cf4.myportfolio.com/49aa36cb-3723-4d10-a56b-f079b607dbd2/5bc08395-bae7-44c3-8f99-b9297767b358_rw_3840.png?h=a16bad453f849500694cc78d655dbcb2)
The project nicknamed Flingjutsu, was a mobile PVP game focused on collecting heroes and building teams. It was an unreleased project I worked on while at Backflip Studios. I was responsible for character design, some background design, and guiding other artists on the visual direction of the game. This character in particular was meant to be a short range, melee character named Pit Viper. Click on the images for more details!