![Chambers Key Art](https://pro2-bar-s3-cdn-cf1.myportfolio.com/49aa36cb-3723-4d10-a56b-f079b607dbd2/92b984ec-2a02-4a8c-9046-91434a1a264e_rw_1920.png?h=2b5c30d39660821db1a7343ac5d9c3c7)
Chambers Key Art
![After receiving a description from a designer or writer from the team, this is how my process would typically go. Top Left: the initial thumbnails - here I focused on capturing an interesting pose full of energy and movement. Top Right: After determining pose, I would sketch some clothing/armor options and refine his final image. Bottom Left to right: a break-out image of the rifle, final action pose, and the final line art.](https://pro2-bar-s3-cdn-cf3.myportfolio.com/49aa36cb-3723-4d10-a56b-f079b607dbd2/ed24fb8a-f97b-4d4c-8bd5-3d537bf91242_rw_1920.png?h=dfc9bf3e1b2877bb677f65bf94d6525b)
The project nicknamed Flingjutsu, was a mobile PVP game focused on collecting heroes and building teams. It was an unreleased project I worked on while at Backflip Studios. I was responsible for character design, some background design, and guiding other artists on the visual direction of the game. This character in particular was meant to be a long range, sniper character named Chambers. Click on the images for more details!